For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. If you're looking for equipment codes, check out our equipment names list. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Please note that you must have the appropriate technology to receive the equipment. Buildings are done with enable_building = { }. Road to 56 is all about alternate history and . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Have you ever thought: Gee, HOI4 goes way too fast for me! These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Currently compatible with 1.10 Collie. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. on Paradox technology, Legal it must have a separate gridboxType definition within the folder's container window. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. This mod is compatible with Version 1.10 Collie & all DLC. I see a lot of "how to win as the soviets" posts in here. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. The format = "LEFT" argument is used to tell into which direction to aim x and y. Espaol - Latinoamrica (Spanish - Latin America). These container windows for items are not contained within any other container window, rather being defined fully independently. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. The tabs in the top of the tree allowing changing between technology folders. This is done with the naval folder with Man the Guns, for example. Example. You read that correctly. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. It also will have to be within a technology folder that's assigned to hold doctrines. DnD alignment: Lawful Good. x is left-to-right, y is up-to-down. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. I dislike the Congress feature and the civil war so im not huge on playing America. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. This mod is compatible with Version 1.9.2 Husky & all DLC. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Additionally, incredibly important are the gridboxes representing technology tree branches. Valve Corporation. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . This in particular is done in the. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Make sure you dont accidentally download the old version of the mod. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. Create an account to follow your favorite communities and start taking part in conversations. This comes in handy when you're just learning the mechanics of the game and want to have fun. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. With the addition of the new in-game radio, now is a better time than ever to try this mod out! See also: Naval units. This item will only be visible to you, admins, and anyone marked as a creator. The name of the equipment you wish to add. how can I get flame tank through console command? These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. Check if the mods youve selected are compatible with the other mods youve downloaded. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. This assigns a particular experience type to the technology. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. But you have to go down the Confederate path. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. I've revamped my mod Scenario: Overlord and lifted it from Beta status. This page was last edited on 18 February 2023, at 20:36. All trademarks are property of their respective owners in the US and other countries. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. This mod is compatible with Version 1.10 Collie & all DLC. Notably, this also applies to the effects of the technology. The Ultimate HOI4 Scenario Mod Tierlist. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. This information is usually found on each mods page as they usually list which mods they are able to run with. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. This assigns a particular experience type to the technology. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. In either case, countries can further modify several types of equipment by spending the respective kind of experience. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. If all else fails, ask in the comments threads for instructions! Equipment is the military hardware needed by units to operate and largely determines their stats. However, they are mostly similar in definition. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. 1 / 2. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. The mod is still in relatively early days, and theres only dedicated content up to 1885. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. This item will only be visible in searches to you, your friends, and admins. 5 days ago. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. All rights reserved. Questions, Paradox Well youre in luck! If it's not met, then any technology connected to it via path = { } will also become invisible. 1 / 5. All rights reserved. This mod is compatible with Version 1.10 Collie & all DLC. The items the icons used for each technology, including the background box itself. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. The path will be created in every folder that contains both of these technologies. This item will only be visible to you, admins, and anyone marked as a creator. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. In order to mark a technology as a doctrine, it must have doctrine = yes. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Convoys (only 1). When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. Please see the. Additionally, this is also where sub-technologies are assigned. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. You want this one here. The Great War. Please note that you must have the appropriate technology to receive the equipment. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? See also: Air units. It is also possible to apply this effect only on a certain terrain. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. These tags are most commonly used to spawn equipment into the game. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. A pathing automatically makes the latter technology require the former. If you're looking for equipment codes, check out our equipment names list. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. 16 days ago. Press question mark to learn the rest of the keyboard shortcuts. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Please see the. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. Additionally, it's possible to make the cost be modified by other technologies pathing to it. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. 8 days ago. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. Its also not recommended you use this mod while playing minor nations. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. All rights reserved. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. research_cost = 1 assigns the base research cost for this technology. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Short answer, probably not. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. in areas where the Paradox team may have glossed over. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Why fight WW2, when you can fight WW1 instead? Ship variants (ship classes) have a particular set of modules attached to them. It also has thousands of new events, new units, new mechanics including DECON and MAD. Previously Chief Germanist for Green Man Gaming. Each tank equipment type and the armored vehicles based on it form a family. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. This comes in handy when you're just learning the mechanics of the game and want to have fun. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour.