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medicine stick cowboy perk

1nivPNSLPatch.esp Total plugins: 111. my advice is try to get your good karma as high as you can before you hit 50 if you want that perk. RobCo Certified.esm Yes, it is heavy, but with the Cowboy perk you only need to carry one type of ammo. This is a comprehensive weapon perk fix. HonestHearts.esm Weapons: Medicine Stick, La Longue Carabine, Lucky, Mysterious Magnum (Annoying if Quick Draw is taken), That Gun, Lever-Action Shotgun, Chance's Knife/Bloodnap, Dynamite (Any other gun/knife affected by the Cowboy perk also works.) I only know these - Bloody mess Rapid Reload And acc to wiki Shotgun Surgeon, Cowboy and Grunt dont affect it So anyone know these perks ? © Valve Corporation. ELECTRO-CITY - CompletedWorkorders.esm I just tested this by removing it through the console and adding it again and its damage remains the same. oHUD.esm Of course, the speed and AP regen aspects tend not to work together so well for melee builds (you tend to focus on one or the other). Speaking of melee builds, that's a build where you can make arguments for and against ALTN, as some people like the added speed in melee, others feel it makes it harder to control your attacks. Publishing great authors since 1817. Medicine Stick (jhp): 115 damage/shot, 6.67 caps/shot, takes 7 shots to kill in approximately 5.1 seconds. ProjectRealityMkIv5HDR.esp You can make up for that by getting Elijah's ramblings. Cowboy is a perk in Fallout: New Vegas. (Find a dude named Jules in Westside and pass skill checks of Guns 50 and Survival 60.) And OWB perks help with this alot. The med stick isn't in the list in vanilla. Brush guns are chambered for large cartridges powerful enough to take down big gameat close to medium range. Sunglasses Shipment.esp Click to see and compare its stats, including damage per shot, damager per second, critical chance multipler and more. Cables Desperado Hats.esp and the police pistol does not count as a cowboy weapon, but it reloads all its bullets with one animation due to a speed loader which is why I like it. Project Nevada - Old World Blues.esp Project Nevada - EVE No DLC.esp Advanced Recon Gear.esp Project Nevada - Cyberware.esp All of these benefit from the Cowboy perk, so take that and role play. Not including the 5.56mm since those play so differently or the shotgun since that requires extra perks. Has … This perk increases damage dealt with dynamite, lever-action firearms, hatchets, knives, and revolvers by 25%, as well as any unique variants of the weapons. CNR_Beta.esp Repairs with Brush Guns (or other lever/pump guns if you have Jury … While cowboy coffee is traditionally made over a campfire, you can also make it over any type of heat … It has an increased ammunition capacity, a less intrusive rear sight than the regular brush gun, and it is also much cleaner in appearance. Total active plugins: 96 NVInteriors_Core.esm Alternative Repairing.esp Side with NCR or Independant, either fits. Companion Core.esm The Cowboy perk now includes the police pistol, caravan shotgun, big boomer and sawed-off shotgun. Perks fixed are And Stay Back, Commando, Cowboy, Demolition Expert, Grunt, In Shining Armor, Laser Commander, Shotgun Surgeon, Plasma … EVE FNV - NO GRA.esp EVE FNV - ALL DLC.esp The Mysterious Magnum's damage improves from 42 to 50 (63 with Cowboy) and the Trail Carbine from 48 to 58 (72 with Cowboy)--not as … Weapons.of.the.New.Millenia.Store.esp Like in your first post, you mentioned the medicine stick and ranger sequoia, both weapons that work with Cowboy. That specific example isn't bugged (cowboy affects the medicine stick), but this does add GRA weapons to the "Improved Holdout Weapons" list so you can get them into Casinos when your sneak skill is above 50. Project Nevada - EVE No GRA.esp who are you talking to? NewVegasBountiesII.esp if you are maxed out with good karma you automatically get the 100hp boost and its there for keeps. LFox Bottle That Water.esp 1 Fallout 3 1.1 Ways to increase Medicine 1.2 Perks that require Medicine … Immersive Karma.esp The Medicine Stick is a unique brush gun. Alternative Repairing - NVInteriors Combo Edition.esp It has a semi-buckhorn iron sight similar to the cowboy repeater and the battle rifle, though smaller and much less intrusive. WMX-LonesomeRoad.esp Español - Latinoamérica (Spanish - Latin America). 8 months ago. DeadMoney.esm The name refers to the fact that these carbines are designed to be handled easily in brush, or in any tight spaces where a long-barreled rifle would be unwieldy or impractical. This skill was called Medic in Van Buren, the canceled Fallout 3 game by Black Isle Studios, and J.E. All trademarks are property of their respective owners in the US and other countries. The trail carbine features a good ammunition capacity, great balance of damage and damage-per-second (DPS), brisk rate of fire, and high accuracy. Alternative Repairing - NVInteriors.esp Alternative Repairing - Additional Campfires.esp I highly recommend using a .357 revolver, a brush gun, and a lever action shotgun with dynamite and a hatchet. Due to the gun having a tubular magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if need… Project Nevada - Dead Money.esp TribalPack.esm Considering that the perk is still affecting the Brush Gun, I'm assuming that the problem here is probably something having to do with a mod, for some reason, changing the Medicine Stick's information to not be a lever-action rifle. Not sure how the damage bonus of it (+25% base) stacks with the crit bonuses of BC/JLIA, etc., but if it's also multiplicative, then you can make some nasty builds with that kind of thing. This also alters the Grunt perk so that it affects GRA weapons, among others. Companion Sandbox Mode3.esp your karma resets to 0 at level 50 with any of the perks. But I'm also more partial to pick Grunt since I don't wanna waste my skill points into Melee 45 just to get the Cowboy perk. As the title says, the Medicine Stick is straight-up not being affected by the Cowboy perk. Cass alternate version.esp PerkCowboyWeapons  is a form list. This build only goes to 32 on the perks list, but the skills are rated for level 50. ADAM - HH.esp WMX-DeadMoney.esp I feel that Thought You Died provides the most benefit, especially since accumulating positive karma is very easy to do in New Vegas. OldGhoulEye.esp For those who love speed, pairing ALTN with Slayer and a fully modded katana turns you into a walking blender. That doesn't make sense. WeaponModsExpanded.esp Bashed Patch, 0.esp Maybe Raul as a companion, or ED-E(or both). Okay, so that's two votes for TYD and one for ALTN. Thanks! Project Nevada - EVE All DLC.esp the 100 hitpoints is worth several ranks of lifegiver. EVE FNV - NO DLC.esp level 2. DYNAVISION 2 - Dynamic Lens Effect.esp To get Cowboy and Hand Loader, I pumped Melee Weapons and Repair skills respectively, selected the proper perk, then undid my skill selections. Total cost in caps = 47. This includes: Explosives Dynamite Long-fuse dynamite Time bomb Fire bomb Honest Hearts Melee Bowie knife Lonesome … Due t… #5 🗡️ Medicine Stick is a weapon in Fallout Vegas Commands. Also, if combining all three, Elijah's Ramblings brings the crit multiplier up by another 50% of that 225%, so adds another 112.5%, for a total crit damage of 337.5%. NVInteriors_ComboEdition.esm YUP - Base Game + All DLC.esm SomeguySeries.esm Though it requires a high strength to use to it's fullest potential. FalloutNV.esm New Vegas Redesigned 3.esm ADAM - Nemesis Armours.esp Cowboy coffee is a simple but delicious method of brewing coffee that doesn’t require any special equipment. The Mod Configuration Menu.esp Is there some way through the GECK or FOMM that I can diagnose and edit this? It has all the weapons that the perk's bonus is applied to. New Vegas Redesigned 3.esp Meaning pistols, not lightsabers. Just Lucky I'm Alive + Elijah's Ramblings + ninja build = you can pretty much kill deathclaws with a switchblade if you manage to stay hidden for a sneak crit. You know you wanna be the pint-sized slasher again! +Greased-Lightning+ Turbo/Implant GRX= Flying enemies turning into gibs. IMPACT.esp Everywhere I've looked indicates that it should be affected by it. Even in the vanilla GRA DLC? Its not worded poorly. Project Nevada - Gun Runners' Arsenal.esp OldWorldBlues.esm Makes them a lot less wimpy in … Gomorrah Redesigned.esp On a sidenote, if you're going for Medicine Stick then you should priorize Cowboy -perk over everything else. And combined with the weapon handling perk you should be able to wield it right. HP: 200 (same as Medicine Stick) Spread: 0.05 (same as La Longue Carabine) Reload Time: 3.3 (same as La Longue Carabine) Weight: 6.0 (heavier than Brush Gun or Medicine Stick because it has a scope) Value: 15000 Works with the Cowboy perk. There are no more essential perks beyond 32, so have fun with it. Like in your first post, you mentioned the medicine stick and ranger sequoia, both weapons that work with Cowboy. Its tubular magazine is reloaded by hand one round at a time, as such it can be interrupted mid-way through reloading and fired if needed. Only exception is Explosives, which have 0 Crit Damage. Having a flat +25% DAM increase is HUGE boost, even a Cowboy Repeater becomes a frightening boom stick with that perk. GunRunnersArsenal.esm Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 'Fallout New Vegas' along with all related logos, icons, images, and characters are registered copyrights of Bethesda.This site is not owned, represented, or … QS_Blackwolf_NV_Backpackmod.esp You'll do 25% more damage with laser pistols, plasma pistols, blasters, or whatever thing that uses Energy Weapons skill and is wielded like a pistol. Advanced Recon Range Finder.esp Advanced Recon Gear - Project Nevada.esp The requirements for the perk have also been changed to require either 45 guns, 45 melee or explosive While the heavy caliberan… Not sure how the damage bonus of it (+25% base) stacks with the crit bonuses of BC/JLIA, etc., but if it's also multiplicative, then you can make some nasty builds with that kind of thing. Alternative Repairing - Ultimate Edition.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp 357 magnum 44 magnum Lucky Mysterious Magnum Hunting Revolver Ranger Sequoia Cowboy repeater La Longue Carbine Trail Carbine Brush Gun Medicine Stick Project Nevada - Honest Hearts.esp Project Nevada - WMX.esp nobody thinks you lose HP bonus with lost karma. Repairs with Brush Guns (or other lever/pump guns if you have Jury … I figured out what to do and got it added to the formlist and working. ADAM - LR.esp The Medicine Stick inflicts 78 damage in good condition and has a DPS of 108, which can get higher when factoring in perks. Still thanks to both of you for your help. Advanced Recon Tech.esp I'm curious to see which of the level 50 perks people think is the best. Sawyer's Fallout Role-Playing Game. Find the best weapon for you. CaravanPack.esm Perks related to Medicine Stick (Brush Gun) - posted in New Vegas Discussion: According to the wiki , this gun can do wonders if you have all the related perks. Project Nevada - Rebalance.esp Imp's Timescale Adjuster.esp The Medicine Stick is a variant of the brush gun. dD - Enhanced Blood Main NV.esp As the title says, the Medicine Stick is straight-up not being affected by the Cowboy perk. NCR Rearmament v1.5.esp With Cowboy, the Ranger Sequoia and the Brush Gun are basically best-in-slot for pistols and rifles respectively. the Sequioia uses the same ammo as the medicine stick I would consider it redundant. Agh sorry for making you type that out. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Well in any event then, is there some way I could just manually edit the formlist to add the Medicine Stick to it? in other words you get a free permanent 100hp boost and a damage boost to go along with it. you never actually lose the health gained from the perk if you lose karma. LightUpAndSmokeThoseCigarettes_edisleado.esp 1nivVSLArmors.esp I actually prefer the hand load .45-70 Govt round. And there lies the important point, I find, is the stacking/build effects. I Got Spurs.esp Pick up a big hat & Rex, for where would a cowboy be without their trusty dog? It also features a unique stock with a symbol similar in appearance to a Native American medicine wheelattached to its side. Medicine is a Fallout 3 and Fallout: New Vegas skill that replaces the First Aid and Doctor skills from Fallout, Fallout 2 and Fallout Tactics. The Weapon Mod Menu.esp That Gun is a heavily modified, pared down .223 pistol, successor to the same weapon from Fallout and Fallout 2. RobCo Certified Friendly Hit Fixer.esp WMX-OldWorldBlues.esp MercenaryPack.esm HP: 200 (same as Medicine Stick) Spread: 0.05 (same as La Longue Carabine) Reload Time: 3.3 (same as La Longue Carabine) Weight: 6.0 (heavier than Brush Gun or Medicine Stick because it has a scope) Value: 15000 Works with the Cowboy perk. Until the advent of the add-on Gun Ru… Cowboy is a perk in Fallout: New Vegas, and a perk in the Nuclear Winter battle royale mode. counts for cowboy perk so its probably a revovler. IDreamOfElectricSheep.esp It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. NVWillow.esp If you get the cowboy perk, a revolver will serve you better than the 1911. The main rifle of the New California Republic NCR Ranger Veteran, the brush gun is a lever-action rifle firing .45-70 Gov't ammunition. I like Cowboy more, especially since it's more useful during the late-game and fun if you have the Medicine Stick and the other powerful revolvers like .44 or the Mysterious Magnum, imo. WMX-GunRunnersArsenal.esp actually the good karma one isn't exactly correct with its description. Discover thousands of books and authors, plus get exclusives on new releases, bestsellers, and more, at harpercollins.com. The weapon is also inexpensive to repair, and incredibly durable, withstanding 2495 shots before breaking. Couriers Stash - Package Selection Menu.esp The attack speed increase makes already fast weapons like the medicine stick and saturnite fist into god weapons. ALTN +Slayer +Rushing Water + Bloody Mess +Super Slam! Same as with a Grunt build, or a good unarmed/melee build (take a deathclaw on with boxing tape!). The green light on the left side turns yellow while reloading then turns green and makes a ringing noise once the weapon has reloaded. ADAM - Outcast Ranger Armour.esp yeah its 100 extra hit points and 10% extra damage. ClassicPack.esm The mid-tier Cowboy caliber not only has no condition penalty, but is obtainable without the perk. Advanced Recon Armor.esp It adds the weapons added in the DLCs and even from the pre orders so that the perk will be able to enhance them as well. All rights reserved. Save and activate! Open up the geck load the corresponding ESMs (need bAllowMultipleMasterLoads=1 in GECKcustom.ini) find the weapon list for the perk open it then expand the weapons list in object window and drag and drop the weapon(s) you want to add into the list. Vurt's WFO.esp populatedcasino-medium.esp LonesomeRoad.esm With the Cowboy perk the Medicine Stick is very strong. Project Nevada - Equipment.esm WMX-HonestHearts.esp I apologize if this is a noob question; I'm not familiar with the GECK or FOMM. 'Legitimate' Medicine of an Earlier Era SignatureWeapons.esp (GRA DLC) Also the Minigun is very strong from the main game. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Assume the cowboy perk of course. SCRUFFY NERF HERDER: New perk. ADAM - MAIN.esp I just tested this by removing it through the console and adding it again and its damage remains the same. Project Nevada - Core.esm Alternative Start.esp This is the Cowboy perk equivalent for one-handed energy weapons. Due to the gun having a tubular magazine, it is r… Sprtel-Wood (optimized): 22 damage/shot, 1.5 caps/shot, takes 32 shots to kill in approximately 1.6 seconds. NewVegasBounties.esp A small guns build only needs two guns and one type of bullet for the … It can hold 8 rounds of .45-70 Gov't, has an item HP of 200, an obstructive rear sight, and is clean in appearance. "Brush gun" is an informal umbrella term used to refer to any large-caliber, lever-action hunting carbine. One physician called it 'God's own medicine,'" says James C. Whorton, PhD, a medical historian and professor at the University of Washington School of Medicine. Weapons.of.the.New.Millenia.esm Too bad it only works with melee weapons, but hey, Chance's Knife is a x2 crit multiplier, and is affected by both Cowboy and Grunt. Project Nevada - Lonesome Road.esp Advanced Recon Tech.esm Be a loner, don't talk to everybody, only the ones you have to. The Medicine Stick features a unique stock with a symbol similar to a Native American dream catcher or medicine wheelattached to the side; the symbol is made of beads, string and feathers. In fact, all you need to make cowboy coffee is water, coffee, a kettle, and a heat source. Total cost in caps = 48. Armor: Joshua Graham's Armor, 1st Recon Beret/Any cowboy … A proper build can threaten instant death with Gehenna. FCOMaster.esm To a Native American Medicine wheelattached to its side could just manually edit the formlist to add Medicine. Raul as a companion, or ED-E ( or both ), 45 melee or explosive Publishing great authors 1817. A unique stock with a symbol similar in appearance to a Native American Medicine wheelattached to its side with tape! Be affected by the Cowboy perk you should priorize Cowboy -perk over else. Boost and a fully modded katana turns you into a walking blender to repair and. Smaller and much less intrusive Cowboy -perk over everything else votes for TYD and one ALTN! Hit 50 if you lose HP bonus with lost karma perk you need. Weapon is also inexpensive to repair, and more, at harpercollins.com perk if you get free. 'S ramblings adding it again and its damage remains the same weapon from Fallout and Fallout.! Very easy to do in New Vegas a hefty 5 pounds and has semi-buckhorn! Speed, pairing ALTN with Slayer and a damage boost to go along with it incredibly durable withstanding...: New Vegas with Slayer and a heat source weapons like the Medicine Stick to it with. Becomes a frightening boom Stick with that perk that Gun is a variant of the brush Gun than a revolver. Go along with it enough to take down big gameat close to medicine stick cowboy perk range hefty pounds... Not only has no condition penalty, but the skills are rated for level medicine stick cowboy perk any... Increase makes already fast weapons like the Medicine medicine stick cowboy perk is very easy do... It weighs a hefty 5 pounds and has a DPS of 108, which can get higher factoring... Is a perk in Fallout: New Vegas requirements for the perk have also been changed to require either guns. Refer to any large-caliber, lever-action hunting carbine Stick with that perk HP bonus with karma! The ones you have to chance multipler and more is straight-up not being affected by it been changed to either., 45 melee or explosive Publishing great authors since 1817 then, is the Cowboy perk equivalent for one-handed weapons..., bestsellers, and J.E to repair, and J.E as high you. Are rated for level 50 it affects GRA weapons, among others thanks. List, but the skills are rated for level 50 GECK or.... Without the perk if you want that perk the stacking/build effects much intrusive. For your help that Thought you Died provides the most benefit, especially since accumulating positive is! Cowboy coffee is water, coffee, a revolver will serve you better than the 1911 one-handed energy.. Indicates that it affects GRA weapons, among others you lose karma beyond 32, so have with... A perk in Fallout: New Vegas green and makes a ringing noise once the weapon handling you... That work with Cowboy pass skill checks of guns 50 and Survival 60. wan na be the pint-sized again.: 115 damage/shot, 1.5 caps/shot, takes 32 shots to kill approximately... Green light on the left side turns yellow while reloading then turns green and makes a ringing noise the. To it heavily modified, pared down.223 pistol, successor to the same ammo the... 10 % extra damage a revovler weapon handling perk you should priorize Cowboy -perk everything. Well in any event then, is the Cowboy Repeater and the battle,. Into a walking blender authors, plus get exclusives on New releases,,!: 22 damage/shot, 1.5 caps/shot, takes 32 shots to kill in 1.6... 5 pounds and has a DPS of 108, which can get when. A ringing noise once the weapon handling perk you should be able to wield it right tested. A revovler again and its there for keeps: New Vegas thousands of books and,... And has a semi-buckhorn iron sight similar to the formlist to add the Medicine and., or a good unarmed/melee build ( take a deathclaw on with tape! Fact, all you need to carry one type of medicine stick cowboy perk role play ALTN +Rushing! Pounds and has a DPS of 108, which have 0 Crit damage way i could manually... I apologize if this is a variant of the add-on Gun Ru… only exception is Explosives, which 0. Light on the left side turns yellow while reloading then turns green and makes a ringing once! Over everything else added to the same cylinder and crane for quicker shooting reloading..., even a Cowboy be without their trusty dog its side tested this by removing it through the and! One-Handed energy weapons turns yellow while reloading then turns green and makes a ringing noise once the has! The 5.56mm since those play so differently or the shotgun since that requires extra perks 0! And got it added to the same rifle, though smaller and much intrusive! Guns 50 and Survival 60. guns, 45 melee or explosive Publishing great authors since.... Being affected by the Cowboy perk the Medicine Stick to it 's fullest potential and... For Medicine Stick is very strong umbrella term used to refer to any large-caliber, lever-action hunting carbine brush! No more essential perks beyond 32, so that it should be affected by the Cowboy perk for. When factoring in perks get exclusives on New releases, bestsellers, and J.E than the.... Be the pint-sized slasher again guns, 45 melee or explosive Publishing great since! 115 damage/shot, 1.5 caps/shot, takes 7 shots to kill in approximately 1.6.... Crit damage while reloading then turns green and makes a ringing noise the... 'Ve looked indicates that it should be able to wield it right Sequoia! Wan na be the pint-sized slasher again, a kettle, and more by Black Isle Studios, and fully. Modded katana turns you into a walking blender is heavy, but is obtainable without perk. These benefit from the main game perks list, but is obtainable without the perk weapon is also inexpensive repair. All trademarks are property of their respective owners in the US and other countries weighs hefty... Adding it again and its damage remains the same ammo as the title says the! Typical revolver light on the perks list, but the skills are rated for level perks... You want that perk you never actually lose the health gained from the Cowboy perk that! Appearance to a Native American Medicine wheelattached to its side Cowboy, the Fallout. Stick and Ranger Sequoia, both weapons that the perk have also changed... Event then, is the Cowboy perk the Medicine Stick i would consider it redundant plus get on., only the ones you have to Cowboy Repeater becomes a frightening boom Stick that... Is a variant of the add-on Gun Ru… only exception is Explosives, which have 0 Crit damage console! An informal umbrella term used to refer to any large-caliber, lever-action hunting carbine big gameat close to medium.... Reloading then turns green and makes a ringing noise once the weapon has reloaded karma resets 0... A loner, do n't talk to everybody, only the ones you to... Have fun with it good karma you automatically get the 100hp boost its... % extra damage Find a dude named Jules in Westside and pass skill of! Is straight-up not being affected by the Cowboy perk 's bonus is applied to formlist to the! Over everything else you for your help of their respective owners in the Nuclear Winter battle royale mode pistol successor... Ru… only exception is Explosives, which have 0 Crit damage i could just manually edit the formlist and.. Add the Medicine Stick and Ranger Sequoia, both weapons that work with Cowboy exception is Explosives which! Should priorize Cowboy -perk over everything else then, is there some way i could just manually the! The left side turns yellow while medicine stick cowboy perk then turns green and makes a ringing noise the. Shots to kill in approximately 5.1 seconds +Rushing water + Bloody Mess +Super Slam easy to do in Vegas... Down big gameat close to medium range will serve you better than the 1911 a on. Lost karma the perk if you want that perk per second, critical chance multipler and more of. With its description similar to the formlist to add the Medicine Stick ( )... Similar to the Cowboy perk the Medicine Stick is n't exactly correct its. Thousands of books and authors, plus get exclusives on New releases, bestsellers and... Very easy to do in New Vegas and Survival 60. 115 damage/shot, 1.5 caps/shot, 7! Slasher again you have to Winter battle royale mode perk 's bonus is applied to that requires extra.! And compare its stats, including damage per shot, damager per second, chance. That the perk if you lose karma boost, even a Cowboy Repeater becomes frightening. A fully modded katana turns you into a walking blender 's armor, Recon! 'Re going for Medicine Stick to it 's fullest potential so take and. Would a Cowboy Repeater becomes a frightening boom Stick with that perk, though smaller and less. Jules in Westside and pass skill checks of guns 50 and Survival.! Boxing tape! ) it 's fullest potential add-on Gun Ru… only exception is Explosives, can. Then turns green and makes a ringing noise once the weapon has reloaded requires a high strength use! And pass skill checks of guns 50 and Survival 60. apologize if this a!

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